1. Bin 32 and bin64 Folders are where the executables are,
game files and editor.
2. 64 bit windows recommended bin 64 recommended putting the
editor in bin 64 folder. Loads faster and allows using more memory.
3. Editor folder will never be used.
4. Engine folder: is where shaders get stored and things
engine related
5. Game folder: fairly important, bunch of pak files. Inside
these pak files is basically where the whole game is! You can open the pack
files with winzip and extract objects from in the paks to unlock and use them.
6. Logbackups, statoscope, temp and TestResults folders are
not really important. They are all for logs and temporary files.
Tools folder is
fairly important: SDK.crydev.net huge list of articles/guides well documented
for helps.
7. Open up SettingsMgr.exe make sure root directory has the
appropriate rc.exe. this should be the drive that cryengine is installed in and
appropriate folder.
8. Installing
exporter plugins
a. To install Photoshop plug-in: you need to manually go
into bin 32 folder, look for files zlib1.dll, jpeg62.dll and libtiff3.dll. you
need to copy them and paste them into root of Photoshop folder. You also need
to copy the crytifplugin from the tools folder into Photoshop folder.
b. To install
exporter for 3ds: go into tools folder. Go into 3ds folder, open plugins folder
and paste cryexport.dlu file. (depending on which year and version accordingly)
c. CryMaxTools: very useful. Load copytoMax.bat,
it will bring up black screen and then type in the drive letter where 3ds max
is installed eg (c) and it will automatically install it for you. So when you
open 3ds max you will get a new menu with a useful panel for debugging and
function for collision proxys etc.
9. CFG. Files (system.comfig): to add more commands open up
a notepad file and save it as user.cfg to save custom comments such as turning
off sound etc. And it will automatically load once the editor is opened.
10. Dmp. Files and log. Files: if you have unexplainable
crashes those files will assist in debugging that.
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